used in the creation of Safehold III tokens
See truedungeon.com/safehold for details on how Safeholds work.
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used in the creation of Safehold III tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold IV tokens
See truedungeon.com/safehold for details on how Safeholds work.
used in the creation of Safehold V tokens
See truedungeon.com/safehold for details on how Safeholds work.
This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.
Adds +2 to all saving throws. This saving throw bonus is always in effect.
Once per game, the wearer may negate either one Melee attack or one Missile attack (a physical Ranged attack, not a spell or wholly magical effect) that targeted the owner. Pudnort cannot absorb both a Melee and a Missile attack in the same game–it’s one or the other, not both. The owner chooses when/if they want to invoke this attack-negation power.