Equippable
Your weapons (not necessarily you) are immune to being damaged by Fire. The weapons themselves are not harmed by attacking extremely hot targets and weapons protected by this runestone do not deal Fire damage to their wielder. However, it does not reduce the damage the wielder might take from being attacked by Fire, nor from being near very hot items/creatures–unless the damage was inflicted via the weapon you’re wielding.
Runestones are single use items that are turned in to the coach prior to starting an adventure.
Cold damage inflicted upon the wearer is reduced by 5 HP, +2 to Constitution (thus +1 to max HP per character level and +1 to Fortitude saving throws), and Regenerate 1 HP at the beginning of every room. Regeneration only functions on a living character–it cannot restore life to a dead character.
As an Instant Action (does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the character may cast Spells (but not scrolls), speak, and gains the following abilities, based on the type of Elemental chosen:
Adds +5 to AC and grants immunity to fear, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.









