When using spell surge on a damage-inflicting Spell, add +5 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.
This item cannot affect healing Spells.
You may also search by any or all of the following criteria, with or without including a text search.
When using spell surge on a damage-inflicting Spell, add +5 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.
This item cannot affect healing Spells.
Wearer automatically passes the skill check when casting 0th-level and 1st-level spells.
When the wearer uses spell surge on a damage-inflicting Spell, after all other damage calculations are made, add 7. E.g., if a druid with +5 Focus casts the firebolt Spell (11 Fire) and passes the skill test (+3), if they use spell surge (×2) the total damage is 45 Fire:
Allows the wearer to use their spell surge power one additional time
The wearer automatically succeeds on the skill test when casting the freezing orb Spell
When using spell surge on a damage-inflicting Spell, add +3 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.
This item cannot affect healing Spells.
As a Standard Action, the wearer may mark off one use of the cure light wounds Spell to instead deal 5 Sacred damage to one target. There is no hard limit on the number of times this ring’s power can be activated, but each time it’s used the player must first mark off one use of cure light wounds.