Adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and the wearer suffers -1 to all saving throws.
Increases AC
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -2 to Fortitude saving throws
Adds +2 to AC
Poison damage inflicted on the wearer is reduced by 1 point per attack/effect
Adds +3 to AC and allows the wearer to attack in the first round while underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)









