Questor’s Charm of Luck
Adds +1 to all saving throws and the player is allowed to re-roll any saving throw result of 1. If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.
The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save. You invoke the power of this charm and get a 12 on the re-roll. On round 2, you have to make a Will save again. You roll a 1 and choose to re-roll it. Unfortunately, you get a 1 again and automatically fail because no matter what your saving throw bonus is, a natural 1 always fails.
Note: This page used to mistakenly say consecutive 1’s could be re-rolled. That error has been corrected.
Text On Token
+1 to saves & re-roll any save once if “1” is rolled
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