Raphiel's Sneaky Necklace
Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate either one Missile (a physical ranged attack, not a spell or wholly magical effect) or one Melee attack that targeted the wearer. The wearer chooses when to invoke the attack-negation power.
The wearer’s sneak attacks can crit on 19-20* (assuming the target is capable of being critically hit) and all of the wearer’s sneak attacks may be performed without the standard one round of prep.
*If some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.
Twice per game, the wearer may attempt a sneak attack the same monster twice in the same room–neither instance requires a prep round.
Adds +1 to all saving throws and the player is allowed to re-roll any saving throw result of 1. If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.
The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save.
The user that invokes the power of this ring may cause one of several effects to occur. Once the ring is used, the magic dissipates leaving the user with a 1,000 GP value ring. The possible powers which can be invoked include:
- Heal entire party to full hit points
- Resurrect/restore character killed–even if they died in a different room from where the wish is being used
- Allow 1 character to equip two neck slot items for an adventure
- Allow player to draw out 25 tokens from 1 treasure box
- Give 1 character +5 Damage for entire combat




