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Adds +1 to all saving throws
Monks & rangers are the only classes that can attack with this item. Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The player must equip this item in their melee offhand slot for the entire game. It may be swapped out to make a ranged attack,
Melee and Ranged attacks made by the wearer gain +2 To Hit. Has no effect on attacks that do not require an attack slide.
Adds +1 to all saving throws
Adds +2 to all saving throws
While this cloak is equipped, if the wearer dies (no matter how–even from Push) in any room other than 7 and is not revived, the wearer returns to life in the next room with 10 HP remaining.
This cloak’s resurrection effect can only be used once per adventure, but the saving throw bonus is always in effect.









