If this token is turned in immediately after a failing a Will saving throw against Charm, that saving throw may be re-rolled.
Equivalent to 50 GP
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If this token is turned in immediately after a failing a Will saving throw against Charm, that saving throw may be re-rolled.
Equivalent to 50 GP
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
Anti-toxin is not considered a “potion”.
Note: Only one poison saving throw re-roll is allowed per person per room.
Once per room, the player is allowed to re-roll any saving throw result of 1-2.
When this bitter herb is consumed the player may re-attempt a failed saving throw vs. poison. It can only be used one time per person per room.
Note: Only one poison saving throw re-roll is allowed per person per room. E.g., if a poisoned character possesses both Anti-toxin and Belladonna, only one–not both–of those items could be used by that character to re-roll the poison saving throw.
Player may re-roll one failed saving throw vs. falling from heights. This ability cannot be used more than once per room per person, even if the player has more than one of these tokens.
This token is not part of the Wind set.
The owner of this item may re-roll any failed saving throw, but must take the result of the second roll.
If this token is turned in immediately after a failing a saving throw, that saving throw may be re-rolled. The re-rolled saving throw gains a +10 bonus.
This spider-shaped amulet allows one additional Fortitude saving throw vs. poison if the first roll fails. This permanent item may be used once per room. If the wearer misses the second saving throw, the poison will take effect. However, the affected character may use another item or scroll to attempt to defeat the poison, if available.
Note: Only one poison saving throw re-roll is allowed per person per room. E.g., if a poisoned character possesses both Anti-toxin and a Periapt of Proof Against Poison,
Allow the imbiber to immediately re-roll a failed saving throw vs. magical disease (including lycanthropy). Due to the toxic nature of the plant, the potion may only be used once per room.