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Questor's Charm of Luck

Adds +1 to all saving throws and the player is allowed to re-roll any saving throw result of 1. If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.

The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save. You invoke the power of this charm and get a 12 on the re-roll. On round 2, you have to make a Will save again. You roll a 1 and choose to re-roll it. Unfortunately, you get a 1 again and automatically fail because no matter what your saving throw bonus is, a natural 1 always fails.

Note: This page used to mistakenly say consecutive 1’s could be re-rolled. That error has been corrected.

Text On Token

+1 to saves & re-roll any save once if “1” is rolled

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2009, 2019
Source: Standard Pack
Classification: Equippable
Saving Throw Bonus: all, Fortitude, re-roll, Reflex, Will
Ingredient For: Raphiel's Sneaky Necklace
Misc: Honorarily Named, Mulligan
Converts To*: not exchangeable

*Click here for more information on the Token Exchange Program

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