This token allows the player to immediately (before another player performs an attack slide) re-slide once in a combat round. Any type of combat slide may be re-slid: melee, ranged, or spell. Any tokens displaced due to the original slide remain in their new (final) location and are not moved back to their places before the slide–only the wearer’s combat slider is affected. For classes that attack with two attack sliders (ranger and monk), both sliders must be re-slid.
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy but Good-aligned Outsiders take no damage from Sacred power. If a weapon with added Sacred damage hits an Undead creature, only the Sacred portion of the damage is doubled.
Successful missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sacred
When the wearer takes damage from incorrectly guessing the solution to a puzzle, the damage is reduced by 50%. Round down any fractions.
This ring does not mitigate Push damage–not even in puzzle rooms.
Push: The damage every party member suffers when the room’s challenge(s) is not overcome within the allotted time.