non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
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non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
magical compound Piercing weapon
Deals +2 Damage to Undead targets
magical melee Blunt weapon
Deals +2 Damage to Undead targets
This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack. If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus.
This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack.
If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Throwing Dagger deals 10 damage.
non-magical melee Blunt weapon
non-magical weapon which breaks (must be turned into the DM) at the conclusion of combat
Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.
This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.
non-magical weapon