Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable
Adds +1 to AC
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Adds +1 to AC
Adds +1 to max HP
Psychic damage inflicted upon the wearer is reduced by 2 points per attack/effect
Once per game, the wearer is able to affect a creature that is normally immune to critical hits (e.g., Construct, Ooze, Plant, Undead, etc.), and to perform a sneak attack on a creature that is normally immune to being sneak attacked.
Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Adds +1 to maximum HP
Poison damage inflicted upon the wearer is reduced by 3 points per attack/effect
Wearer deals +2 damage while wielding a 2-handed Melee weapon. If the wielder is a barbarian, the bonus from this item is +3 instead of +2.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.