Erratum: When ignited and tossed at a target, this item surrounds a single creature with a hazy smoke. The smoke lasts for the duration of the room. All ranged attacks targeting the victim and all ranged attacks made by the victim suffer a -4 To Hit penalty. (I.e., ranged attacks going into or out of the smoke are more difficult.) The combined process of igniting the smokestick and tossing it requires a Standard Action, but does not require an attack slide or any kind of skill check.
Rogue
Adds +4 to AC and wearer gains a +1 To Hit bonus when attacking with a physical missile weapon
Adds +3 To Hit with ranged attacks
This item grants its bonus to spells cast from the character card which require an attack slide, but not scrolls or items.
The owner of this item is immune to the Lost One effect upon death.
The owner of this item cannot be Possessed by an Outsider. This item does not prevent Possession from any other creature type.
Adds +5 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.
This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.









