Ranger
Adds +4 to AC and wearer gains a +1 To Hit bonus when attacking with a physical missile weapon
Adds +3 To Hit with ranged attacks
This item grants its bonus to spells cast from the character card which require an attack slide, but not scrolls or items.
The owner of this item is immune to the Lost One effect upon death.
The owner of this item cannot be Possessed by an Outsider. This item does not prevent Possession from any other creature type.
Adds +5 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.
This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #32.
magical melee Piercing weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.
This token is no longer redeemable in-game, but may still be prized by collectors.









