As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
Monk
User heals 10 HP any time the party’s initiative is a natural 20, but only if the user says, “Who-ha!”. Saying “Who-ha” is an Instant Action.
The user of this tankard does not have to be the same person who rolled the Initiative die.
Adds +3 to maximum HP
This item must be equipped in both the melee offhand and missile offhand slots, thus preventing the use of a shield or an offhand weapon. Therefore:
- Monks may not use flurry of blows attacks, but may wield a single onehand weapon in melee or a 1-hand weapon in Ranged combat.
- Rangers may only wield a 1-hand Ranged weapon and may not attack in melee at all.
Wearer deals +1 Damage when wielding a whip or scourge–magical or mundane. It has no effect on any other weapons.
When activated over a dead comrade, this item restores the character to life with full HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. When used to revive a dead ally, this item must be used in the room where the death occurred. The process of reviving a character with this item requires a Standard Action.
It can also be used on a living character to restore full hit points to that character.
Monsters struck by a melee (not missile or spell) attack under the influence of this rune lose all their Shock immunity/resistance. This loss of Shock resistance applies to attacks by anyone, not just the user of this rune.









