Once per game, the wearer may heal themselves or an ally 5 HP. The healing provided by this amulet is not subject to modification and does not benefit from Focus or any other healing bonuses.
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Once per game, the wearer may heal themselves or an ally 5 HP. The healing provided by this amulet is not subject to modification and does not benefit from Focus or any other healing bonuses.
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Adds +1 to AC and +1 to all saving throws
This item equips in the Torso (armor) slot.
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Darkrift damage inflicted on the wearer is reduced by 3 points per attack/effect
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Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)
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Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +1 to Will saving throws.
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When the wearer of this charm is the target of lay on hands, in addition to the healing, the wearer is cured of any Curse and/or Disease that is currently affecting them.
This item does not prevent either of the aforementioned maladies from occurring, it only removes them if they exist when lay on hands is used on the wearer.
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Darkrift damage inflicted on the wearer is reduced by 2 points per attack/effect
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Wearer is immune to sound-based Charm effects
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Cold, Fire, Shock, and/or Sonic damage inflicted on the wearer is reduced by 2 points per energy type per attack/effect.
Melee attacks made by the wearer deal +2 damage as Sacred
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
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