These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
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These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
Adds +4 to Damage with physical ranged weapons. It has no effect on spells or melee attacks.
Adds +2 To Hit and +2 Damage to Melee attacks made by the wearer.
Adds +3 to Reflex saving throws
Adds +4 to ranged AC; does not affect melee AC
These gloves allow the wearer to retrieve and drink one potion as a Free Action once per combat.
When climbing a vertical rope, the wearer’s climb speed is doubled.
Once per room, these gloves can negate the effect of a 3rd-level or lower cast spell (not a scroll, magic item, or anything not emanating directly from the caster) if the wearer is the sole target. The player (not necessarily the character) has the option to allow a spell to take effect (e.g., a healing spell or a buff), but if the player chooses to allow the first targeted spell to take effect (whether the spell would have caused weal or woe),
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and -2 to Dexterity (-1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)