The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.
Fighter
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
When eaten, this item heals 5 HP of damage. If the consumer is a barbarian who had previously used their rage ability, in addition to the healing effect, this item will restore one use of their rage ability.
If the barbarian has not raged before eating this item, only the healing effect will apply. Eating this item while raging will heal, but will have no other effect.
Adds +4 to max HP
This token must be turned into the coach before entering the adventure.
Heals 3 HP of damage when consumed.
At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.
Dwarf fighters wielding this magical weapon gain a +2 To Hit bonus for melee attacks.
Q) Does this weapon count as Dwarven-made?
A) No. This weapon does not get any bonus from tokens that interact with Dwarven weapons.
Adds +1 to AC
Those who have earned a Badge of Nobility gain access to the non-tangible perks enjoyed by Adventurers’ Guild members.
This token may only be used by people who have achieved at least player level 9.
This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 9th level.
In 2005 True Dungeon released the Token Collector’s Kit. This imprinted three ring binder included special pages to store your token collection and included the Bag of Holding token. The Bag of Holding token is a novelty/collector item but has no in-game function.









