Equivalent to 30 GP
As a miscellaneous gear token, the use of item in the adventure is limited only by the imagination of the player and the approval of the DM.
Note: The rum contained within is so watered down it will not catch on fire.
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Equivalent to 30 GP
As a miscellaneous gear token, the use of item in the adventure is limited only by the imagination of the player and the approval of the DM.
Note: The rum contained within is so watered down it will not catch on fire.
Adds +1 to AC
The magic from this head covering allows the wearer to utter command words and invoke the verbal components of Spells (including bardsong) and scrolls without speaking while underwater. It does not grant the ability to breathe or speak underwater.
Adds +2 to AC
This item is part of the Celestial Set.
When all three items are equipped, the wearer becomes immune to melee and mental attacks from evil outsiders. “Outsiders” are natives of other planes of existence, including angels and demons–though angels are almost never evil.
Adds +2 to melee damage and grants immunity to fear effects
This item is part of the Celestial Set.
When all three items are equipped, the wearer becomes immune to melee and mental attacks from evil outsiders. “Outsiders” are natives of other planes of existence, including angels and demons–though angels are almost never evil.
When this item is equipped, any Incense turned in during coaching has its effect increased by 1.
These are the total effects of each Incense when the Censer of Divine Aid is also equipped:
If the owner of this item sacrifices a total of 100 GP in “gems” (anything in this list, as long as it totals at least* 100 GP), the Censer removes one curse from one person. The combined action of sacrificing the gem(s) and removing the curse together count as a single Standard Action. Only one curse can be removed per use.
One of 40 tinkering components used to make a special Legendary token
non-magical weapon
Monks may wield one or two of these in conjunction with their flurry of blows attack.
Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.