Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
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Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Adds +6 to Reflex saving throws
non-magical weapon
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
This token is a key ingredient for a multi-year transmute.
Missile damage inflicted on the wearer is reduced by 3 points per attack/effect
Damage inflicted upon the wearer from effects that require a saving throw are reduced by 3 points per effect.
Fire damage inflicted upon the wearer is reduced by 1 point per attack
Cold damage inflicted on the wearer is reduced by 1 point per attack/effect
Shock damage inflicted on the wearer is reduced by 2 per attack/effect
Melee damage inflicted on the wearer is reduced by 1 point per attack/effect