Wearer gains +1 to Will saves for each charm the character has equipped, up to +6. Also imbues user with Psychic Power
Druid
Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.
Wearer gains +1 to Fortitude saves for each charm the character has equipped, up to +6.
The wearer is immune to the extra damage caused by sneak attacks. The wearer is not immune to the attack itself–only the bonus damage from the sneak attack is negated.
As long as the wearer takes no offensive* action, the wearer cannot be visually targeted by the monster with a melee or ranged attack.
If the wearer performs an action which negates this cloak’s effect, the cloak’s effect cannot be used again for the rest of the room.
Some creatures are capable of locating prey via non-visual means, including scent or sound. This cloak does not provide protection against non-visual detection.
Attacks from natural insects and arachnids cannot harm the wearer.
Note: The term “natural” means it exists in the real world.
Once per game, up to 3 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this cloak.
Adds +1 to all saving throws
Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.
When a successful attack is made against the wearer, this cloak requires the attacker to succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 penalty applies to all attacks the victim makes, not just ones directed at the wearer of this cloak.









