non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
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non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
magical compound Piercing weapon
Deals +2 Damage to Undead targets
magical melee Blunt weapon
Deals +2 Damage to Undead targets
Adds +3 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.
Melee attacks made on the wearer by Undead monsters deal -1 damage.
Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.
This item equips in the Torso (armor) slot.
Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.
This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack.
If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Throwing Dagger deals 10 damage.
In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.