Cleric
Player may re-roll one failed saving throw vs. falling from heights. This ability cannot be used more than once per room per person, even if the player has more than one of these tokens.
This token is not part of the Wind set.
Wearer gains +1 to Will saves for each charm the character has equipped, up to +6. Also imbues user with Psychic Power
Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.
Wearer gains +1 to Fortitude saves for each charm the character has equipped, up to +6.
The wearer is immune to the extra damage caused by sneak attacks. The wearer is not immune to the attack itself–only the bonus damage from the sneak attack is negated.
As long as the wearer takes no offensive* action, the wearer cannot be visually targeted by the monster with a melee or ranged attack.
If the wearer performs an action which negates this cloak’s effect, the cloak’s effect cannot be used again for the rest of the room.
Some creatures are capable of locating prey via non-visual means, including scent or sound. This cloak does not provide protection against non-visual detection.
Attacks from natural insects and arachnids cannot harm the wearer.
Note: The term “natural” means it exists in the real world.
Once per game, up to 3 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this cloak.









