Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2017
Source: Standard Pack
Adds +1 to AC
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Adds +1 to AC
Adds +2 to Focus
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #14.
Used to participate in one of three mini-games in 2012.
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
As a Standard Action, the owner may use this stick to restore a dead character back to life. When restored in this manner, the revived character has one HP. Using this stick to revive a dead character consumes the stick and this token must be turned into the DM.
Once per room, this slotless item allows its user to retrieve and use one healing potion as a Free Action. The healing potion may be consumed by the owner of the Funnel or by an ally.
For one game only, adds +2 to max HP after you give this token to an unsuspecting player–not an unsuspecting character.
This token is unique in that you only gain its effect when you give it away. Furthermore, the player you give it to cannot be aware you’re giving it to them. There is no limit to the number of times* this token can be passed along, but to enjoy its effect, all of the following must be true:
Adds +2 to AC and suffer -2 to Reflex saving throws