Wearer deals +1 Damage when wielding a whip or scourge–magical or mundane. It has no effect on any other weapons.
Bard
When activated over a dead comrade, this item restores the character to life with full HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. When used to revive a dead ally, this item must be used in the room where the death occurred. The process of reviving a character with this item requires a Standard Action.
It can also be used on a living character to restore full hit points to that character.
Monsters struck by a melee (not missile or spell) attack under the influence of this rune lose all their Shock immunity/resistance. This loss of Shock resistance applies to attacks by anyone, not just the user of this rune.
Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Melee attacks made by the wielder deal +4 damage.
This item must be used in the offhand Melee slot for the entire adventure. It may only be swapped out while performing a Ranged attack.
A monk may use this item, but if they do, they cannot perform flurry of blows attacks and may only attack with one weapon when making a Melee attack.









