Adds +1 to AC, adds +1 to all saving throws, and allows the wearer to speak with dead at will. The ability to speak with dead is conferred only on the wearer, not the rest of the party. Therefore, “ghost” party members may only communicate with wearers of this cloak. A “ghost” party member may not physically interact with the party or anything in the room, but may verbally assist (via the wearer of this cloak) in strategy and puzzle solving.
Bard
Any melee, missile, or spell damage inflicted upon the wearer is reduced by 2 points per attack/effect
0 or 1st-level (not any other level) damage spells cast by the wearer deal +1 damage
All 1st-level healing Spells cast by the wearer heal +1 HP. It has no effect on Spells emanating from items, scrolls, or Spells cast by the wielder which do not restore HP.
If a spell or a scroll cast by the wearer requires a To Hit slide, the slide gains +1 To Hit.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater









