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The user gains the Vampire Spawn sub-type, granting a connection to Craven’s undead essence. This allows the wearer to heal 3 points of damage upon a monster’s death, subject to a recovery limit of one trigger per room. However, the wearer automatically fails all saving throws against Undead Charm and touch effects.
* we reserve the right to tweak the exact power of this token once we get community feedback.
Melee attacks made by the wearer deal +5 damage.
Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Wearer becomes immune to olfactory attacks. E.g., a troglodyte’s stench would not affect the wearer. (Sadly, does not protect against gamer stink.)
Wearer can understand the Deeperdark language when it’s being spoken, as long as the wearer can hear the speaker.
Does not bestow the ability to read or speak Deeperdark.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.









