Ranged attacks made by the wearer of this pin deal +2 damage per attack/effect.
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This token may be redeemed for 20 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
Adds +3 to max HP if the torso slot is occupied by Common or Uncommon armor – or is unoccupied.
This slotless item has a different powerful effect each year. Please ask your coach for information about the current effect–sometimes the effect is a surprise.
Adds +2 to max HP
A character cannot benefit from more than one Totem Paint at the same time, even from differently named Totem Paints.
Adds +4 to max HP
A character cannot benefit from more than one Totem Paint at the same time, even from differently named Totem Paints.









