Once per room, these pants allow the wearer to retrieve and drink one potion as a Free Action
all
Wearer is immune to the 50% miss chance when attacking Incorporeal creatures.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
17 of 20 “Stalker” tokens
Once per game, the wearer can negate the effect of an Undead Touch Attack (e.g., Paralysis, Poison, curse, etc.) on themself. The wearer determines when this shirt’s power gets activated. This shirt does not mitigate HP damage caused by Undead Touch Attacks.
18 of 20 “Stalker” tokens
User is immune to all penalties associated with attacking in confined spaces
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
Adds +7 to Dexterity (thus, depending on initial Dexterity score, either +3/+4 To Hit with ranged attacks, +3/+4 to AC, and +3/+4 to Reflex saving throws) and +3 to Intelligence
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals its damage to the monster. It is usable only once, whether the attack succeeds or misses.
If successfully hit, the target suffers a -2 penalty to its To Hit rolls for the rest of that combat. The effect from this item does not stack with itself.









