Once per game, you may evenly split the effect of a healing potion with one other character. Each character gains half of the potion’s healing effect, rounded down. E.g., if the owner shared a 10-point healing potion, the owner and the other person would each regain 5 HP. If the owner shared a 7-point healing potion, the owner and the other person would each regain 3 HP.
Consuming a dose from this durable flask will render the character immune to naturally occurring Cold and Fire. It has no effect on magically created Cold or Fire. The effects of this magic will last for one room.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
In addition to the standard bardsong bonuses, any party member under the effect of bardsong gains +4 to Will saves
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +3 to Fortitude saving throws
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +1 level to character
Note: +level effects do not stack
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +3 to Reflex saving throws
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +5 to max HP
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +3 to Will saving throws
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
The owner of this token may equip one extra shirt slot item. It does not give you an extra chest, it just lets you wear two shirts.
The owner of this token may equip one extra legs slot item. It does not give you extra legs, it just lets you wear two pairs of pants/kilts/etc.
The owner of this token may equip one extra ioun stone slot item and/or one extra bead slot item.
The owner of this token may equip one extra hands slot item. It does not give you an extra hand, it just lets you wear two pairs of gloves/gauntlets/etc.
The owner of this token may equip one extra head slot item. It does not give you an extra head, it just lets you wear two crowns/helms/etc.
The owner of this token may equip one extra feet slot item. It does not give you any extra feet, it just lets you wear two pairs of boots/shoes/etc.
The owner of this token may equip one extra shins slot item. It does not give you any extra shins nor extend your lower legs, it just lets you wear two pairs of greaves.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
On a successful hit with a ranged weapon, the wielder deals an additional 1 damage as Cold.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
The arrows fired from this weapon become extremely frigid on a successful hit.
The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.




























