Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer -1 to Will saving throws
Adds +5 to AC and +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +1 to AC and +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)
Adds +2 to AC and +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Monster attacks designed to force their victim to drop their weapon are ineffective against a character under the effect of this runestone. It does not prevent the victim from taking damage or suffering other ill effects, it only prevents the forced weapon drop.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.
This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons) and the wearer suffers –2 to Reflex saving throws
Adds +1 to Strength (thus, depending on prior Strength score, adding either +0/+1 To Hit in melee and +0/+1 Damage with melee and thrown weapons) and the wearer suffers –2 to Reflex saving throws
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and the wearer suffers -2 to Reflex saving throws.
Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) but suffer -1 to Reflex saving throws
Adds +7 to AC and +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), but the wearer takes an additional point of damage when successfully struck in melee.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.





























