• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Token Search

Sun Dagger

non-magical* compound Sacred weapon that is flurry of blows-compatible

This weapon’s damage is comprised entirely of Sacred. If a character equips other tokens that increase damage, all un-typed damage bonuses deal their damage as Sacred, but typed damage bonuses retain their original type. E.g., a character with a high Strength score coats this weapon with Oil of Venom. All the bonus damage from Strength increases the amount of Sacred damage this weapon deals, but the Oil adds +3 damage as Poison.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.

*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.

Text On Token

Deals Sacred damage
(FoB weapon)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon
Weapon Handedness: Monk Flurry-Compatible, One-Hand, Ranger Off-Hand
Weapon Attack Mode: Compound, Melee, Missile, Ranged, Thrown
Damage Type: Sacred
Weapon Medium: Metal Melee, Non-Magical, Non-Magical Melee, One-Hand Melee
Extra Damage to: Undead
Converts To*: 1 unit, Aragonite

*Click here for more information on the Token Exchange Program

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds