Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.
Undead
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Deals an additional 3 Damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 3 Damage when it’s used to score a hit against Undead or Were-kind.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.
Adds +2 To Hit and +2 to Damage when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
If the target is Undead and the attack slide is a natural 20, this arrow deals a total of +12 Damage.
Note: This arrow does not deal Sacred damage.
Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.
Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional +3 damage when it’s used to score a hit against Undead monsters.
When attacking non-Undead, this is an “ordinary” +2 weapon.
Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon deals an additional 15 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
Adds +1 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)









