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Sling Bullet of Chaos

On a successful hit, this bullet deals a total of 8 damage as a random energy type, as determined by which symbol is closest to the damage dot.

Unlike most other ammo tokens which are turned in prior to making an attack slide with the weapon that launches the ammo, this token is placed in the puck and slid. If the sling itself was magical (e.g., +1 or +2), the plus from the weapon is added to the damage this bullet deals. Any bonus the shooter has to ranged weapon damage applies, including Strength damage when shot from a Mighty Sling. Any augmentation to damage from other sources (e.g., a magic item that grants additional damage to ranged attacks) deals the same form of elemental damage. No saving throw is permitted to mitigate the damage, but energy resistances may apply.

Note: The damage dealt is pure energy, so the victim may be immune (e.g., a red dragon hit by Fire) or especially vulnerable (e.g., a fire elemental hit by Cold), depending on the nature of the target. In addition, unlike mundane sling bullets, none of the damage from this item is Blunt.

Text On Token

8 pts of random energy damage

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Participation
Classification: Ammunition
Ammunition Type: Sling Stone
Ammunition Launched by: Sling
Damage Type: Cold, Fire, Shock, Sonic
Weapon Medium: Non-Magical, Non-Magical Ranged
Damage Bonus: Ranged
Limited Use: Expendable, Single Use
Converts To*: 6 units, Enchanter's Munition

*Click here for more information on the Token Exchange Program

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