Treasure Chest Only
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +1 to Intelligence, +1 to Wisdom, and +1 to Charisma – and the wearer suffers -1 to AC.
All Ranged attacks made by the wearer deal +1 damage as Force
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Adds +2 to all saving throws and the wearer cannot become affected by the Blighted condition.
Blighted: Unique to Cravenwood, this condition represents some evil magic that infests a being. Lycanthropy is one such Blight, but it could be something like “Rooted Legs” or “Black Tongue” which could effect a stricken character.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you must equip this candlestick in your mainhand melee slot. You may make ranged attacks with other weapons, but any time you perform a melee attack, it must be with this weapon.
This candlestick does not bestow any combat penalties–beyond being a lousy weapon. The wielder still gains any relevant To Hit or Damage modifiers for melee attacks that they would otherwise get.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you lug this chair around with you everywhere you go–including while adventuring*. This chair occupies both of your ranged offhand slots, thus, you may not make any kind of missile attack. During the second round of combat, your character sits and rests in this cursed chair and you may not take any kind of Action–not even purely mental actions–during that round.









