slotless
When applied to a weapon, that weapon deals +5 Damage as Poison on the first–and only the first–successful attack made with the coated weapon . (Misses do not use up the venom.) If the victim succeeds on a DC 15 Fortitude saving throw, the Poison has no effect, but does not otherwise affect the amount of damage dealt by that weapon. E.g., if the total damage (including the damage from this venom) dealt by the coated weapon’s attack is 20 and the victim succeeds on the Fort save,
This thick strong brew heals 5 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Dwarven Ales and heal 5 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Dwarven Ales, that character will heal a total of 15 HP and suffer a -6 AC penalty.
Drinker heals 1 HP and any existing Ghoul Touch effects are removed. This potion does not prevent further Ghoul Touch effects.
Adds +6 to Strength but penalizes AC by -2
The effect from this refined thick beverage lasts for the entire room. A character foolish enough to drink more than one Dwarven Doppelbock per room does not gain additional Strength beyond the initial +6, but suffers a cumulative -2 AC penalty (up to the in-dungeon max penalty of -6) for each one consumed. E.g., if a character drank four Dwarven Doppelbocks, that character would have a total of +6 Strength and suffer a -6 AC penalty.
Adds +6 to Fortitude saving throws
The effect is not cumulative, so consuming multiple Dwarven Draughts has no additional benefit.
Drinker heals 3 HP of damage and any lingering effects from Undead Touch Attacks made by Corporal Undead are removed. It has no effect on Touch Attacks made by Incorporeal Undead.
Drinking this potion does not prevent future Undead Touch Attack effects.
This hardy honey wine grants immunity to charm, fear, or sleep effects. The immunity lasts one room.
This potion must be used proactively to prevent the aforementioned effects. It cannot be used after the fact to remove any of the effects, though it will prevent said effects from affecting the consumer for the rest of the room.
Heals 5 HP of damage, but the drinker is stunned on the round following the round this brew was consumed. E.g., if a character drinks this on round 2, that character will be stunned for all of round 3.
In almost all cases, drinking one of these potions out of combat (either in a puzzle room or after the monster has been defeated) has no negative consequence since rounds are generally not tracked out of combat.
Drinker heals 5 HP of damage and any lingering effects from an Undead Touch Attack are removed. Drinking this potion does not prevent future Undead Touch Attack effects.









