Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.
Neck
Adds +1 level to character but the wearer may not equip a ring (or rings)
Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.
Note: +level effects do not stack
When the wearer attacks with a 1-handed weapon (melee or missile) and wields a shield, the wearer’s attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.
Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.
Once per round, wearers may swap out whatever is in their main hand (e.g., weapon, wand) with a wand, use that wand, and stow the wand–all as a single Free Action. The item swapped out must be the same item that’s swapped back in.
This item does not allow the same wand to be cast twice in a single round because no swap would occur. If you want to use the same wand effect twice in a round,
Wearer may use restore spell one additional time, but this use may only be used to restore a 1st-level Spell.
Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level) and +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws).