non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
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non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
non-magical weapon
non-magical weapon
non-magical weapon
non-magical compound Piercing weapon
Deals 2 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
When played by a bard, in addition to the standard bardsong bonuses, this instrument bestows +4 to the entire party’s (including the bard) Reflex saving throws.
Like all +4 weapons, the DM will add +4 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Deals an additional 20 Damage when it’s used to score a hit against Undead, Were-kind, or Outsiders.
This bow is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20.