Adds +1 to all saving throws
Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.
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Adds +3 to all saving throws
Add +3 to all saving throws and suffer 2 points of Eldritch damage every time you succeed on a saving throw.
The drawback to this cloak triggers even if its power was not responsible for the save’s success. E.g., if you needed to succeed on a DC 12 Will save and you rolled a natural 18, you would still take 2 Eldritch damage–even though you would have succeeded on the roll if you were not wearing this cloak.
Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate one missile (physical ranged attack, not spells or wholly magical effects) or melee attack which targeted the wearer. The wearer chooses when to invoke the attack-negation power.
Adds +3 to AC and +2 to all saving throws
Since it’s worn on the back, this cloak may be worn with any item worn in the torso slot, including robes.
+1 to all saving throws
Wearer is immune to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.
Adds +2 to all saving throws
Once per room, the wearer may use a melee weapon (using melee stats) to attack monsters that may only be hit by ranged attacks.