Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +1 damage.
Uncommon
When using spell surge on a damage-inflicting Spell, add +3 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.
This item cannot affect healing Spells.
Once per game, Melee damage inflicted upon the wearer is reduced by 3 points per attack.
The turn undead Special Power deals +3 damage
If a use of turn undead can affect more than one target, the cleric gets a total of 3 extra points of damage from St. Raya’s Radiant Ring, not +3 points per target. The cleric chooses the recipient(s) of the extra points and may allocate them as they see fit among the eligible recipients.
In addition to the standard bardsong bonuses, any party member under the effect of bardsong gains +2 damage when a hit is scored against an Undead monster.
The wearer’s lay on hands HP pool is increased by 4. E.g., a 4th-level paladin’s lay on hands healing pool normally consists of 12 points of healing to distribute. With this item equipped, a 4th-level paladin has a lay on hands healing pool of 16 points to distribute. The extra 4 points do not have to be used on a single application.
Once the extra 4 points of healing afforded by this hat are used,
Flurry of blows attacks deal +1 damage as Fire.
When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with St. Valla’s Hearth Ring.









