As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may sacrifice a 1st-level Spell to polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:
Ultra Rare
+2 to all saving throws
The wearer may equip a shield while wielding a 2-handed Melee weapon. These bracers do not grant the ability to equip a shield while wielding any kind of Ranged weapon.
Adds +4 to AC (always in effect)
If the wielder is a paladin, once per game they may completely negate one Melee attack that was redirected toward themself as a result of guarding another character. The paladin player determines when/if they want to activate this secondary power.
The player may choose to equip this shield in their Melee offhand slot, Ranged offhand slot, or both. This slot choice does not affect a paladin’s ability to negate an attack.
If the wielder of this shield is killed, all remaining party members are healed 7 HP. This shield cannot raise characters from the dead.
Adds +3 to AC and an additional +1 to AC for every other SotP equipped by other party members. The maximum total AC per shield is +7, even if somehow more than five characters equip one of these shields.
Adds +3 to AC and wielder may cast a scroll as a Free Action. The AC bonus is constant, but the scroll effect is only usable once per room.
As an example, when used in conjunction with Widseth’s Mystical Lute, this shield allows a bard to perform bardsong, cast a scroll, and attack with a weapon–all in one round. But remember, the ability to cast a scroll as a Free Action effect is only usable once per room.
The wearer may speak and cast spells from their character card while polymorphed, but not use scrolls or miscellaneous magic items. Merely wearing this shirt does not bestow the ability to polymorph.
The wearer may retrieve and drink one potion as a Free Action once per combat.
Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/–1 To Hit with ranged attacks, either 0/–1 to AC, and either 0/–1 to Reflex saving throws)
Once per game, as a Free Action, the wearer can add +8 damage to their Melee attacks for the rest of the current combat. In addition, this action also cures the wearer of the blighted condition.









