Once per room, as a Standard Action, wearers of this item may cast a 0-level Spell or a 1st-level Spell from their character card, but without marking that Spell off the card. It does not matter whether the “free” Spell’s normal casting time requires an Instant, Free, or Standard Action, the act of using this ring always requires a Standard Action.
Ultra Rare
The wearer gains +1 level, suffers a -1 penalty to all saving throws, and may not equip any other rings.
Fire damage inflicted upon the wearer is reduced by 5 and grants 2 points of Fire-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Up to 5 times per game, when the wearer casts 1st-level Spells from their class card, the wearer may, if desired, mentally channel the casting of those spells through the ring. The result of this channeling allows the ring to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the ring is doing the work of casting, the wearer’s hands are free to do other things (e.g.,
Once per game, wearers of this ring may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.
This ring allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.
This ring does not require the character to decide which Spell will be cast in advance.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP









