All damage-inflicting wands used by the owner deal +2 Damage. The type of damage is not altered.
Ultra Rare
The instant the wearer enters the final room of the adventure, the wearer heals 10 points of damage. The healing cannot be “banked” for later in the room.
This item cannot restore a dead character to life. E.g., if a wearer dies in room 6 and the party drags the wearer’s corpse into room 7 (the final room), that character is still dead. However, if the wearer dies in room 6 and is resurrected before the party departs room 6,
Healing Spells (not scrolls or items) cast by the user heal +2 damage per Spell. Healing Spells (not scrolls or items) cast on the user heal +2 damage per Spell.
If the user of this item targets themself with a healing Spell, this item grants a total of +4 healing.
Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws)
User’s melee weapon attacks (including monk open hand) deal +2 Damage as Fire
Ranged attacks made by the user deal +2 damage as Cold. Cold damage inflicted on the wearer is reduced by 2 points per attack/effect.
Grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks or spells that deal HP damage.
Grants 5 points of Retribution Damage. If the attacker is an Accursed monster, the total Retribution Damage granted is +10.
Adds +2 to all saving throws. If the user of this ioun stone has also equipped a Skull of Cavadar, the bonus is +3 to all saving throws instead of +2.









