Monks wearing these gloves may make flurry of blows (and by extension, dazing/stunning fist) attacks against ranged targets. These attacks are made using the monk’s melee modifiers on the party card and whichever melee token(s) the player is using. Do not place this token in the slider because it has no damage wheel.
Ultra Rare
As a Free Action once per combat, the wearer may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range.
This item does not confer the ability to fly/levitate, it allows the wearer to leap up, attack, and land safely back in the same spot from which they took off. This item neither impairs nor improves the wearer’s ability to perform normal attacks or Spell castings.
While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
This item doubles the damage normally caused when a cleric turns undead.
Adds +2 to Strength (thus +1 To Hit in melee and +1 Damage with melee and thrown weapons)