Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
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Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Adds +6 to AC
This item grants following:
Animal Friend: An animal friend aids the ranger in Missile combat.
The wearer’s sneak attacks can critically hit on a natural 17-20* as long as the target is capable of being critically hit–whether naturally or via a token that overcomes crit immunities.
The wearer can always sneak attack without the standard one round of prep. In addition, once per room, the wearer can sneak attack the same monster a second time. (Neither sneak attack attempt requires a prep round.) If there is more than one monster in the room,
Adds +5 to Focus
Adds +10 to AC
Adds +7 to Strength (thus, depending on prior Strength score, adding either +3/+4 To Hit in melee and +3/+4 Damage with melee and thrown weapons)