Io’s +4 Ultra Keen Slayer Bow
Like all +4 weapons, the DM adds +4 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This bow is permanently imbued with the ultra keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 18, 19, or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 18-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.
Requires a 20 Dexterity or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.
Note: Only a natural 20 is an automatic hit. In order for an 18 or 19 to count as a crit, the player must still hit the target’s AC.
This token may have “Trade 1” stamped on the back or may not have any year or Trade tier back stamp.
This Transmuted token requires all of these items to construct:
- 1× +2 Keen Slayer Bow
- 1× +2 Sacred Sling
- 1× +1 Arrow of True Flight
- 1× Arrow of True Flight
- 2× Alchemist’s Ink
- 8× Alchemist’s Parchment
- 3× Aragonite
- 25× Darkwood Plank
- 15× Dwarven Steel
- 2× Elven Bismuth
- 8× Enchanter’s Munition
- 1× Golden Fleece
- 6× Minotaur Hide
- 10× Mystic Silk
- 2× Oil of Enchantment
- 4× Philosopher’s Stone
- 1× 25,000 GP Eldritch Ore Bar
plus ONLY ONE of the following:
• Wish Ring
• 15,000 GP in Reserve bars
Text On Token
(Criticals on 18-20)
*Click here for more information on the Token Exchange Program