The user may equip one additional Rare eye slot item. There is no rarity-restriction on the initial eye slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
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The user may equip one additional Rare eye slot item. There is no rarity-restriction on the initial eye slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare feet slot item. There is no rarity-restriction on the initial feet slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare leg slot item. There is no rarity-restriction on the initial leg slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare shirt slot item. There is no rarity-restriction on the initial shirt slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
The user may equip one additional Rare waist slot item. There is no rarity-restriction on the initial waist slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.
Adds +2 to the damage normally caused when a cleric turns undead.
This hood allows the rogue wearing it to perform a sneak attack without the normal one round delay. (The sneak attack attempt does not necessarily need to be done on the first round of combat.) Rogues without this hood must take one round to slowly move into position before attempting a sneak attack.
Wearer gains immunity to petrification and blinding from attacks that hit the wearer. This item does not mitigate HP damage.
Adds +1 to AC (for both classes) and rogues may perform sneak attack without the standard 1 round delay
Sounding this finely wrought horn as your action during combat will cause two 2 points of Force damage to all monsters in the room. This damage is not subject to any kind of damage bonus the user may possess. A Horn of Blasting may be used once per round per person. Thus, if four people in the party each used a Horn of Blasting, they would deal a combined total of 8 points of Force damage to each monster in the room.