Cold damage inflicted on the wearer is reduced by 2 points per attack/effect
Rare
Adds +3 to Fortitude saving throws.
When equipped by a Druid, adds an extra +1 to Fortitude saving throws.
For one game only, adds +2 to max HP after you give this token to an unsuspecting player–not an unsuspecting character.
This token is unique in that you only gain its effect when you give it away. Furthermore, the player you give it to cannot be aware you’re giving it to them. There is no limit to the number of times* this token can be passed along, but to enjoy its effect, all of the following must be true:
- The new owner must not be aware they have received this token.
Once per game, this item allows the owner to retrieve and drink one healing potion as a Free Action.
If a potion has more than one effect, as long as at least one of those effects heals, that potion is compatible with Grunnel’s Stocking.
Potion tokens typically start with the word “Potion” but some do not.
This item only works for its owner.
On a successful hit with a hand crossbow, in addition to dealing damage, the target must succeed on DC 12 Will saving throw or be unable to cast spells. If the target is not a spellcaster, this bolt has no effect. It must be declared (turned in) before sliding the weapon token.
Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.
On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or spend the entire next round attacking itself, dealing itself 5 of HP damage. This effect only lasts one round. It must be declared (turned in) before sliding the weapon token. Multiple hits in the same round do not stack, but the monster could be affected in consecutive rounds–assuming it continued to fail the saving throw.
This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.









