2026
Once per game, using this horn as a standard action will cause 3 points of Sonic damage to all monsters in the room.
This item does not work in areas of magical silence.
Once per combat, this kilt allows the wearer to retrieve and drink one potion as a Free Action.
Before the start of their adventure, the wearer gains either +4 to hit with melee attacks or +4 to hit with ranged attacks.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.
The weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.









