This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Equivalent to 50 GP
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This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Equivalent to 50 GP
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Equivalent to 50 GP
Adds +4 to Fortitude saving throws
Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
Wearer deals +2 damage while wielding a 2-handed Melee weapon. If the wielder is a barbarian, the bonus from this item is +3 instead of +2.
The first time the wearer casts a 1st-level Spell, that Spell is not marked off their character card. This power cannot be deferred–it always affects the first 1st-level Spell cast each adventure.
Adds +1 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon.
Adds +4 to AC if the wearer has a shield equipped.
Adds a total of +5 to AC if the wearer does not have a shield equipped.